November Update


  • Fixes to various small bugs
  • Improved UI controls—cursor will not wrap around menus while holding down a direction
  • More efficient shadow mapping—switched from logarithmic perspective shadow maps to cascaded shadow maps.
  • Enemies will only stay dead if you kill the entire group—will allow players to try various strategies against a single group of enemies
  • Faster load time, maybe?

Files

oasis-in-curses-prototype.zip 28 MB
Version 2.0 33 days ago

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